Web Design & Development • Interaction Demo
Tic Tac Toe Game
A simple UI game: clear interaction, immediate feedback, and state changes
This mini project demonstrates a small but complete interactive flow: the user clicks a square to place a move, the computer responds, and the game provides feedback for win/lose/draw and resets for the next round.
Type
Interactive micro-project
Tech
HTML • CSS • JavaScript
Play the Game
Human vs. computer — quick, simple, and interactive.
How to Play
- Click any square to place your move.
- The computer responds automatically.
- Keep playing until there is a win or draw.
Interaction Design Notes
- Single action: click = move (no extra steps).
- Immediate feedback: board updates after each turn.
- Simple rules: easy to learn in seconds.
- Clear goal: get three in a row.
Why this relates to UX/UI
- Clear affordance: the board invites clicks and supports quick learnability.
- Immediate feedback: each click updates state on the board, and the game communicates win/lose/draw outcomes.
- State management: each square tracks whether it’s used, and the game resets after an outcome.
- Simple, readable visual system: consistent grid and contrast for the game marks.
Next improvements (to make it stronger)
- Add a visible Reset button and a Status message area (instead of alert popups).
- Add keyboard support + focus states for accessibility.
- Add small UX polish: hover states, turn indicator, and win-line highlight.
- Add a tiny “How to play” + “Difficulty” option if you want to expand it.